• Rally Team Tactics (RTT)
  • About Us
  • Know The Team
  • Contact Us

© 2023 Barracuda Interactive. All rights reserved.


Rally Team Tactics (RTT)

Our first game has finally crossed the finish line! RTT represents our initial venture into the industry, and we poured our utmost effort and passion into its creation. If you're curious to learn more about the game, allow us to provide you with a glimpse of the underlying concept:

RTT deviates from the conventional racing game format. In this unique experience, you assume the role of a former pilot who, unfortunately, lost his right leg in a rally race accident. Unable to participate in races any longer, he chooses to become a mentor for aspiring rally racers.

Rather than directly controlling the vehicle, your responsibility lies in analyzing the track and offering instructions as a co-pilot. In this turn-based racing game, trial and error play a crucial role, as discovering the optimal strategy may require several attempts. Balancing the vehicle on the road while monitoring damage and fuel levels may seem challenging, but RTT provides players with the necessary guidance to comprehend the systems and ultimately master them, aiming to achieve the best times on the leaderboards.

Eager to know more? Curious for more details? Stay tuned to our social media channels for updates on the game's post-launch content and community support!

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About Us

Barracuda Interactive is a Spanish indie game studio with the aim of providing unique and surprising experiences to players worldwide.

We are dedicated to creating games that delve into innovative concepts, placing experimentation at the forefront. Our primary focus lies in enhancing Computational Thinking skills across diverse age groups and interests.


Know The Team

The team is conformed by six hardworking and passionate developers:

Adrián Rubio

UI/UX Designer, Programmer, Marketing

Despite primarily overseeing marketing and financing, Adrián is also open to supporting the team in other areas, such as sound design and programming.

Alejandro Asensio

Programmer

As the main programmer of the team, Alejandro possesses extensive knowledge of Unity. He also serves as a producer, contributing to marketing and business initiatives.

Álvaro Martín

Programmer

In his role as Alejandro's right-hand in programming, Álvaro utilizes his limited free time for world-building and storytelling.

Daniel Hernández

UI Designer, UI Artist, Level Designer, Marketing

Daniel dedicates hours to level design and UI design, and he provides assistance to the marketing team when needed.

Eric Martínez

Project Manager, Game Designer

Completely dedicated to the creative aspects of the project, Eric is the mastermind behind game design at Barracuda Interactive. Eric also takes on the role of producer alongside Alejandro, helping coordinate the team and guiding it toward a successful product deployment.

Sergio Montes

3D Artist, UI Artist

Last but not least, Sergio is responsible for sound design, UI and UX design, but mainly for 3D modeling. He occasionally collaborates with Álvaro in world-building and storytelling.


Contact Us